Digital Culture/Clutter
This talk outlines the disruptions, both positive and negative, that are brought about by our immersion in the digital. The scope and depth of aspects of impacted individual and collective activities, range from our privacy to our education, and from our livelihood to our security. One can form dystopian or utopian views of the direction in which we are marching. This talk aims to inform the discussion.
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Thanks for expressing your ideas. I'd also like to say that video games have been actually evolving. Modern tools and revolutions have made it easier to create reasonable and interactive games. These kind of entertainment games were not that sensible when the real concept was first being tried out. Just like other areas of technology, video games too have had to evolve by many ages. This itself is testimony towards the fast growth and development of video games.
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