Digital Culture/Clutter
This talk outlines the disruptions, both positive and negative, that are brought about by our immersion in the digital. The scope and depth of aspects of impacted individual and collective activities, range from our privacy to our education, and from our livelihood to our security. One can form dystopian or utopian views of the direction in which we are marching. This talk aims to inform the discussion.
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Thanks for discussing your ideas. I might also like to say that video games have been actually evolving. Better technology and improvements have made it easier to create realistic and fun games. These kinds of entertainment games were not actually sensible when the concept was first of all being used. Just like other kinds of technologies, video games as well have had to develop by many ages. This itself is testimony for the fast growth and development of video games.
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